Vendetta Online News

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December 06, 2003

Vendetta Test 3.3.11

The version of the Test adds the new manual to the client, along with a number of minor changes and bugfixes. A progress bar has been added to the sector loading screen. PRMs for AI pathing have been regenerated in some sectors, which should alleviate the AI-suicide issues people had noticed. Fixed a bug relating to creating multiple characters in a row. AI NPCDEF logic has been improved. Sector 9 station renamed from "TGP" to "TPG" (the correct acronym). New debugging code, including a warning about TeamIDs not matching. The Mac version can temporarily only do 60hz refresh rate, and uses the desktop bitdepth instead of the depth set in Video options, this is an attempt to work around an apparent non-standard-compliant issue in Apple OpenGL. Flagcap bonuses have changed to 500k given only to the person who captures the flag, it's up to the person who captures to hand out money to those who aided. Mac Bug Reporter has been fixed again. The Mac now renders the "Special" ships properly with Pixel Shaders.

New bug: due to an attempted workaround for the Mac shaders issue, a new problem has been created. If rglow is set to 1, the starfield background will disappear and the "glow" texture will show in the lower left corner. This can be solved by temporarily disabling rglow with "/set rglow 0" at the console. This issue will be addressed shortly.

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