Vendetta Online News

Just a slice, please.
Major version update, including a complete rewrite of our core "server daemon" packet router. Lots of "behind the scenes" stuff, less noticable in-game changes.

Dynamic economy has been tweaked a bit and hopefully has baseboard functionality. It needs several other factors (NPC traders, mission system, etc) before it will achieve the level of functionality we want, but it will hopefully work for the moment. We expect the numbers to need some tweaking.

Updated sectors, new stations in Nation sectors of 1, 2, 3, 4, 6 and 12. New "sun" graphics. New "racetrack" sectors off of sector 7. The racetracks will record your best time until you leave the sector. (racetracks are not part of our designed game intentions, just something silly and fun we threw together, we hope it's entertaining).

New weapon: the Flechette Canon, a gatling-like weapon that can be equipped on small ports. Balancing will probably still be required.

New sounds: Gatling and Fletchette sounds have been altered or added. Further changes can be expected here, these effects are not finished. New sound for the Gauss canon. Also, Waylon made a buzzing noise for signs (yes, it's a bit loud, we'll fix it).

Music: Temporary ambient music installed (which John/"Incarnate" wrote this week, I'll replace it with something better as soon as I.. write something better). It can be disabled in the Audio Options by turning down the background music slider to "mute". Or, in-game you in use "/stopmusic" (or, optionally, if you want it to play continuously, "/playmusic ambient7.ogg").

One-way forcefields now present on launch bays. Launch animation now functions properly. "/say_sector" command added to chat only with people in your own sector. The "/msg" command can now be aliased.

New Server: this is pretty big, for us. Among other things, this should permanently solve all "money-bug" and related database synchronization exploits. It should also make this aspect of the game much easier for us to modify as we move forward. The server is all new code, and as such it's crashing relatively often. Please bear with us, we hope to nail down most of the major bugs over this weekend. Once it's fairly bug-free, we can move forward with the economic/inventory Reset (early next week, we hope).

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