Vendetta Online News

Just a slice, please.
Lots of Bugfixes:
Fixed Updater crash on exit.
Windows OpenGL crash (hardware pbuffer) issue fixed.
Vendetta now catches buggy DirectX drivers crashing on init.
Fixed possible chat fragmentation / recombining problem.
Fixed issue with persistent station menu while flying.
Improved collision detection.
Fixed launchbay forcefield animation problem.
Fixed crashes from out-of-range config.ini values.
Added rendering fallbacks for improved compatability.
Fixed ABR_vbo index buffer issue (crash on Radeon 7200 in Windows OpenGL).
Fixed other vbo bugs.
Fixed rendering artifact with non-pixel-shader cards and 2uv objects with less than 10 vertices.
"/query video" now returns DirectX 8.1 instead of DirectX 8.
Fixed automatic setting of "ps_hack" option on Radeon 7200 cards.
Fixed 2d radar blip issue on Radeon 7200, Voodoo3 and others.
Fixed POVhat joystick bug on the mac. (Up/Right were incorrectly triggering Down).
Backgrounds now generated more efficiently (fixes problems on the mac).
Issue with pointsprite stars showing up as white boxes on Extremely High background settings should now be fixed.
Misc other videocard fixes and mac texture fixes.

As always, please report any crashes or bugs you find, via the bug reporter or the web bug-form, and feel free to bring issues to out attention on the messageboard. Again, thanks for bearing with us on the server instabilities, we should have them straightened out pretty soon.

Specifically, regarding videocard issues and the like, if you reported a bug previously that is still occuring in 3.3.6, please report it again. We made so many fixes to various video/driver code that it's tough for us to tell whether we fixed everything or not (especially since many of the problems are difficult for us to reproduce). So if you're still experiencing problems, continue to let us know. Thanks.

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