Vendetta Online News

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October 07, 2003

Vendetta Test 3.3.4

Bugfix release. Addressed issue that caused characters to get stuck when dying after user timeout. Fixed "invisible station" problem with bumpmapping turned off. Further fixed chat spamming issues. Addressed server-side bug that allowed characters to get stuck when partially logged in. Fixed sector crash related to previous issue and flag captures. Illumination maps are now applied to LOD objects in DirectX (shader changes not yet fully implemented under OpenGL). The Vendetta window can now be moved around when in Window mode under OS X. (Note: moving the window to other desktops on multihead machines is untested and may crash). Some speed enhancements added for DirectX. "/toggleframerategraph" is now logarithmic from 1fps (bottom) to 1000fps (top). Some minor graphical changes and additions.

In Progress updated on monday.

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