Vendetta Online News

Just a slice, please.

June 26, 2003

Vendetta Test 3.2.8

Bugfix release with some AI changes and other improvements. Some OpenGL crashes addressed, especially on Mac and Linux. Explosions and wormhole effects no longer render if the user is docked in a station (you won't emerge to see 50 effects happening at once anymore). Weapon/Cargo inventory HUD element rescales correctly. Wordwrapping bug fixed. EMBM ice chunks under DirectX are now properly mipmapped. Video drivers now save initial settings out to config.ini on loadup rather than exit, so if the game crashes, the default settings should still be present in the file. Added the flag:

do_compiled_vertex_array

To [refgl] in the config.ini, one more thing to try disabling (set to 0) to prevent crashes. Misc minor speed optimizations added.

Explosions now sympathetically detonate mines. AI DefenseShips now present in 4/6/12, patrolling and attacking pilots of other Nations. DefenseShips not yet present in 1/2/3, but will be added soon (see below). Turrets are now a more formidable threat. AI should generally be improved, but is still not yet up to par.

The AI and pathfinding systems are still in development, a new iteration should be going into production on Friday. This would include DefenseShip improvements and the like. This will probably be a server-only change, no client-side updates are anticipated.

As always, please report any bugs, crashes or other weird behaviour. Thanks much, and enjoy.

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