Vendetta Online News

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June 18, 2003

Vendetta Test 3.2.7

Bugfix release with minor gameplay tweaks. Setting autoaim off does not reset on sector jumps. Fixed +turbo exploit. Fixed directX bug that may have caused shaders to not be visible on systems that supported them. User Select Panel (default: "u") will now close properly with the first key bound to that function. More error checking added for shaders. Removed /setdamage command. Fixed shader issues on the Mac. Fixed ARB_vertex_program problem that affected older cards (TNT2, Rage128 and the like). Fixed ARB_fragment_program bug.

Gameplay changes:

The ship HUD inventory display is now enabled by default (default key: "o").

Valkyrie hitpoints reduced from 12000 to 10000.

Hornet's maneuverability improved slightly.

Linux and MacOS X users, if you experience crashes, especially with Nvidia hardware, try the following:

Locate and edit your config.ini (in the vendetta.app on OS X). Find the [refgl] section of the config file and set the "doshaders" and "dovertexbuffers" parameters to zero. The game will need to have been run once and exited cleanly (without crashing) for these parameters to have been added by 3.2.7. The parameters may also be added manually. Toggling these settings will disable some of the advanced graphics features, added in 3.2.6, which are enabled by default. As far as we can tell, some people may be experiencing crashes with these features, possibly due to a Nvidia driver bug. More debugging is required, but hopefully people will be able to get the game to function, for the moment, by using this workaround.
If a config.ini file does not exist, you can create it as a text file and add these three lines:

[refgl]
doshaders=0
dovertexbuffers=0

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