Vendetta Online News

Just a slice, please.

June 14, 2003

Vendetta Test 3.2.6

This version adds Pixel Shader and Vertex Shader support to OpenGL (assuming hardware support is present), as well improving AI pathfinding and some game balance changes. Damage effects are now present, below 50% damage ships will begin to smoke or exhibit flames. These effects still need a lot of tweaking, but the basics are now there. Wormhole effect improved. Mac joysticks now auto-calibrate. Crashes related to chat messages fixed. Pixel shader effects (such as "rglow") now default to ON. When cargo is purchased it is auto-loaded to your active ship. Cargo now has a "glow" (a sprite effect, no pixel shaders required), to aid in visibility. Some ships have been rebalanced:

Wraith - Improved maneuverability. Cargo increased from 6 to 8.
Vulture - Improved maneuverability.
Warthog - HP increased from 8000 to 9000. Improved maneuverability, Cargo increased from 3 to 4.
Prometheus - HP reduced from 28000 to 18000. Maneuverability decreased. Cargo increased from 10 to 12.
Valkyrie - Cargo reduced from 6 to 4.
Marauder - HP reduced from 18000 to 14000.

The changes in maneuverability are not huge, but not insignificant. The amount of change depends somewhat on the design of the ship (distribution of mass). All these numbers are still open to tweaking, of course, but hopefully people will find the net effect to be positive. No other game balance changes at this time.

Linux users with GeForceFX, Radeon 9800, or other ARB_fragment_program hardware may notice rendering artifacts. We recommend they "/set rglow off". We are still waiting for our DX9 boards from ATI and Nvidia, and much of the ARB_fragment_program code is still untested.

Return to the big list.

Right where this post is.