Vendetta Online News

Just a slice, please.

April 19, 2003

Vendetta Test 3.2.0

The long-awaited 3.2.0 has finally arrived, bringing a number of significant changes with it.

What's good:

  • The universe has been expanded to 13 charted sectors. Each Nation now has 2 sectors, their home sector and an outlying sector intended to become a "newbie zone". Uncharted sectors also exist (not marked on the map or the HUD), and a few more will be added. These locales may be more dangerous but potentially rewarding. NPCs may drop hints to their locations at some point down the line.
  • The ships have been completely reconfigured. Each Nation has a single ship available only to that nation. All other ships are available to all nations.
  • Weapons configurability has been greatly expanded. Weapons now exist either as "Small" or "Large" addons, which may be configured into "Small" or "Large" addon ports. Weapon firing group configuration allows any or all combinations of these weapons to be triggered simultaneously or grouped in a variety of ways.
  • The AI system has been completely revamped, allowing a lot of new gameplay potential, some of which will be demonstrated in the coming weeks.
  • New trade items, new weapons. Large and small, from the free government-issue Plasma Cannon on the EC88, to the massive blast of the Avalon Torpedo.
  • Other small changes: wormhole areas are increased in size. Flags carried to maximum limit of 8000m from the origin will respawn at a random location in the sector, instead of being dropped. Many other minor changes, optimizations and improvements.
What's not so good:

  • The whole game is hideously unbalanced. Prices, weapon damage, ship hitpoints, item availability.. all need to be tweaked. The current game is a basic starting point, over the next couple of weeks these things will be ironed out. We chose to release the game in this state and get user input on the issues, rather than delay release and do this in-house. So don't get too attached to anything just yet, it's all in flux.
  • The station menu interface is unintuitive and complicated, some tasks are repetitive and annoying. We know. The basic functionality we need is present. The entire UI will be getting a complete revamp a little further down the line, when more of the long-term features are added.
  • The new AI system is in place, but the AI isn't quite what we want yet. Only the basic enemies are available, and they're far too difficult for most new players. This will be adjusted and improved upon in the coming weeks. Expect a variety of NPC pilots populating different sectors. Some areas may become much more dangerous.
  • Major lack of new sound effects. Weapons all sound the same, some explosions have no sound at all. This will be addressed in due course.
  • Some bugs and crashes still exist. New ones are likely to pop up from this release. Please report all problems and submit all automated crash-reports. Make use of the web bug-report form and messageboard.

Return to the big list.

Right where this post is.