A week late, thanks to a considerable number of bugfixes, which will hopefully now make for a better game. 3.1.0 greatly improves collision checking and handling of latency, so the use of energy weapons at close proximity is now possible, plus a lot of other latency-related issues have been solved. The ship's inventory can now be displayed with "o" (default binding, console command is /toggleinventory). It's now possible to turbo while doing other things (chatting, using menus, etc). On Macs, Enter now works as Return, plus mousewheel support is now available. Many other issues have been fixed, several new statistics are now being tracked in the database (the stats CGI doesn't yet support them, but that will be added), etc.
Some problems are still outstanding. Linux crashes with older non-T&L videocards and older mesa/GLX drivers may still occur. Characters are still auto-launched from stations, etc.